I've been working on this project for about a year, but only recently i've added support for textures and some dynamic objects on the scene, so i think, it can be shown to wider audience
Most recent demo (map, animated model and textures are taken from Doom 3) [~13MB]:
http://students.mimuw.edu.pl/~kj219441/rtracer/doom3map_rtdemo.7z
archives contain both windows and linux (32bit and 64bit) binaries.
Source code: http://students.mimuw.edu.pl/~kj219441/rtracer/sources/
Quick info:
- Code is pure C++ with lots of templates (for example: bih::Tree< TreeBox< bih::Tree< TriangleVector > > >
- I use SSE almost everywhere (with my own vector classes with overloaded operators, so the code still looks nice)
- Binaries for both windows and linux are created with gcc 4.3.2 (crosscompiled for windows)
Some older demos and screenshots:
http://students.mimuw.edu.pl/~kj219441/rtracer/
I'm eager to hear some opinions

