Introduction.

This site is the result of an uncontrolled brain dump.
For some times my main interest has been in implementing a real-time Wald style raytracer. That brought me into countless uncharted territories (at least for me) like kd-trees and how to build them optimally in a non quadratic times, SSE and high performance SIMD code, realtimeness, parallelism and of course... raytracing.

About a year ago, Jacco Bikker & yours truely, both had running implementations. We shared ideas and some code, but the lack of disclosed information in that field finally killed our interest (wild guess).
Our interest has been revived lately by an Intel paper, and as we both beleive in the value of full disclosure, this site tries to make as much information on the topic readily available.
Time will tell.

I'm trying to provide some infrastructure, and to that effect there's a forum used as a souped up blogging facility. To ease communication, no soul sucking registration is asked, so feel free to stop by.

You'll find an old progress report page (that was never really used) that dates back when i've seen the light and switched from a BVH to a kd-tree.

There's also a gallery with some old screenshots of mine but you'll have to dive into the forum to find something more recent; there's a section to that effect.

To sum it up, if you still didn't get it, give a look at the forum ;)